Day 42: GDC 2019

The GDC 2019 talks have been added to the vault and although some of it is locked for members only, there is a lot of freely available content.

I’ve compiled a list of talks with topics I think I’ll enjoy watching:

  • A Survival Guide for Game Developers: If you are aspiring toward a career in game development this is a lecture you don’t want to miss. Richard Vogel will discuss his observations of what it’s like working in the games industry for over 20 years and the most important soft skills needed for success
  • ‘Subnautica’ Postmortem: Subnautica’ almost failed. Unknown Worlds Entertainment almost went bankrupt. Initially, Early Access sales were weak. Fast forward three years and ‘Subnautica’ sold two million copies, growing fast. How did they turn it around? Is it replicable?
  • 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality: Quality is overrated. Disheartened by all of the noise in the mobile ecosystem, speakers Alex Schwartz and Ziba Scott set out to determine the lowest bar for success on App Stores. They flooded the market with over 1,500 auto-generated slot machine games, got 1.6 million installs, made money…
  • 2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse: The Indiepocalypse has happened. No one is making money on Steam anymore. No wait, there are more than 300 games with more than 1,000 concurrent players each. You haven’t even heard of most of them. High profile flops have normalized failure. Meanwhile, everyone forgets that more games are making more money on Steam than ever before.
  • Being Pro at Being a Noob: A new developer appears! Entering the world of game development is exciting, especially you’re full of passion and drive. But being a new developer can also be daunting, confusing, and full of uncertainty on how to harness all of that energy.
  • Celebrating Introverts in the Workplace: In a society where being social and outgoing is celebrated, it can be difficult to be an introvert… It will also give some insights on ways of working to enable introverts’ growth, contribution and well-being.
  • Community Driven Discoverability for Indies: Identify your niche and unique selling points, find your audience, build strong communities, enable meaningful social experiences, provide value to streamers and youtubers, leverage social media to enable your players to be your advocates.
  • Crowdfunding Your Video Game in 2019: The talk will go over the current state of crowdfunding for video games, the different platforms that are now available to game makers, what type of projects have the best chance of getting funded, and what techniques work the best to run a successful campaign
  • Discoverability from Day Zero:In this talk, Felix Kramer (Tunic, Neo Cab producer) will make the case for discoverability being a high priority before the work on your game even begins.

Current Progress Status

  • Tower Defense Tutorial: 41/73
  • Unity in Action (Pg 278 of 352)

Onward!

Author: Mike@PAUSED

Aspiring indie game developer. Devlog: www.paused.ca

5 thoughts on “Day 42: GDC 2019”

  1. Wow! That’s a great list. I’ve been so engrossed with my grid-based movement work I haven’t even looked at the rest of GDC. Yup, don’t mind me as I stea… I mean cop… uh yeah just don’t mind me. 😉

    Liked by 1 person

      1. Woot! I finished my first pass at grid-based movement with colliders. I got walking, slow walking, and running working on all axis, which means my character can go up and down stairs. I learned a lot about colliders, rigid bodies, gravity, and picked a bit of raycasting.

        I still have lots to improve but this enough to get me moving in the right direction. Lol

        Liked by 1 person

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